47Smoke

Gaming Biography

When Ayat is not making music, he works as a freelance game designer with a passion for blending creativity and bringing familiar games to various platforms through the creation of fan games along with making new zany prototypes out of existing assets. With a strong foundation in game design principles, Ayat has cultivated a unique approach to creating immersive and engaging experiences. Drawing on a diverse range of influences, Ayat’s work reflects an ongoing exploration of narrative, gameplay mechanics, and visual design.

Ayat earned a comprehensive understanding of the gaming landscape through courses like Intro to Game Design, History of Game Studies, and Game Design. These studies enriched Ayat’s knowledge of both the theoretical and practical aspects of the medium, fostering a deeper appreciation for the evolution of games as both an art form and a cultural phenomenon.

Brawlhalla - Sasuke Uchiha (Dullahan Jiro) Mod

Inspired by Sasuke Uchiha from the Naruto series, I designed this skin mod over the legend Jiro from Brawlhalla due to their similar play/fight style. It took me a week and a half to complete using GIMP and Inkscape, and I had to work around the base skin having no mouth/nose, but I adapted well.

Smash Land Demo

Growing up I've always been a huge fan of the Super Smash Bros series by Nintendo as well as any fan games of it. I also love what the Gameboy is capable of so using GB Studio I designed a Smash Bros demo as I've always envisioned a port of the game on the Gameboy. It has been challenging to work with the memory limitations on an older console but it has been fun adapting nonetheless. I used a Gameboy Color inspired Smash Bros demake's character model for the sprites and as that game was still made for PC, my demo is made to run natively on Gameboy emulators.

Game Prototype: Dragon Dice (Lucky Numbers)

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